using Content.Server.Interaction.Components;
using Content.Server.Sound.Components;
using Content.Server.Throwing;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Player;
namespace Content.Server.Sound
{
///
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
///
[UsedImplicitly]
public class EmitSoundSystem : EntitySystem
{
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent((eUI, comp, args) => HandleEmitSoundOn(comp));
}
private void HandleEmitSoundOn(BaseEmitSoundComponent component)
{
if (component.Sound.TryGetSound(out var soundName))
{
SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
else
{
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
}
}
}
}