using Content.Server.Interaction.Components; using Content.Server.Sound.Components; using Content.Server.Throwing; using Content.Shared.Audio; using Content.Shared.Interaction; using Content.Shared.Throwing; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Log; using Robust.Shared.Player; namespace Content.Server.Sound { /// /// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent /// [UsedImplicitly] public class EmitSoundSystem : EntitySystem { /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp)); SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp)); SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp)); SubscribeLocalEvent((eUI, comp, args) => HandleEmitSoundOn(comp)); } private void HandleEmitSoundOn(BaseEmitSoundComponent component) { if (component.Sound.TryGetSound(out var soundName)) { SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f)); } else { Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play."); } } } }