using Content.Shared.Sound; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Mining.Components { [RegisterComponent] public class PickaxeComponent : Component { public override string Name => "Pickaxe"; [DataField("miningSound")] public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg"); [DataField("miningSpeedMultiplier")] public float MiningSpeedMultiplier { get; set; } = 1f; } }