using System; namespace Content.Shared.GameObjects.Components.Body.Part { /// /// This interface gives components behavior when a body part /// is added to their owning entity. /// public interface IBodyPartAdded { void BodyPartAdded(BodyPartAddedEventArgs args); } public class BodyPartAddedEventArgs : EventArgs { public BodyPartAddedEventArgs(IBodyPart part, string slot) { Part = part; Slot = slot; } public IBodyPart Part { get; } public string Slot { get; } } }