using Content.Shared.GameObjects.Components.GUI; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.GUI { [RegisterComponent] [ComponentReference(typeof(SharedStrippableComponent))] public class StrippableComponent : SharedStrippableComponent { public override bool Drop(DragDropEventArgs args) { // TODO: Prediction return false; } } }