using Robust.Shared.Serialization; namespace Content.Shared.Inventory.Events; [NetSerializable, Serializable] public sealed class UseSlotNetworkMessage : EntityEventArgs { // The slot-owner is implicitly the client that is sending this message. // Otherwise clients could start forcefully undressing other clients. public readonly string Slot; public UseSlotNetworkMessage(string slot) { Slot = slot; } }