using Robust.Shared.Audio; namespace Content.Shared.Damage.Components; /// /// Applies stamina damage when colliding with an entity. /// [RegisterComponent] public sealed partial class StaminaDamageOnCollideComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("damage")] public float Damage = 55f; [DataField("sound")] public SoundSpecifier? Sound; }