using Content.Server.Administration.Managers;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Eui;
using Content.Shared.Follower;
using Content.Shared.Coordinates;
using Robust.Server.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using JetBrains.Annotations;
namespace Content.Server.Administration.UI;
///
/// Admin Eui for opening a viewport window to observe entities.
/// Use the "Open Camera" admin verb or the "camera" command to open.
///
[UsedImplicitly]
public sealed partial class AdminCameraEui : BaseEui
{
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly FollowerSystem _follower = default!;
private readonly PvsOverrideSystem _pvs = default!;
private readonly SharedViewSubscriberSystem _viewSubscriber = default!;
private static readonly EntProtoId CameraProtoId = "AdminCamera";
private readonly EntityUid _target;
private EntityUid? _camera;
public AdminCameraEui(EntityUid target)
{
IoCManager.InjectDependencies(this);
_follower = _entityManager.System();
_pvs = _entityManager.System();
_viewSubscriber = _entityManager.System();
_target = target;
}
public override void Opened()
{
base.Opened();
_camera = CreateCamera(_target, Player);
StateDirty();
}
public override void Closed()
{
base.Closed();
_entityManager.DeleteEntity(_camera);
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
switch (msg)
{
case AdminCameraFollowMessage:
if (!_admin.HasAdminFlag(Player, AdminFlags.Admin) || Player.AttachedEntity == null)
return;
_follower.StartFollowingEntity(Player.AttachedEntity.Value, _target);
break;
default:
break;
}
}
public override EuiStateBase GetNewState()
{
var name = _entityManager.GetComponent(_target).EntityName;
var netEnt = _entityManager.GetNetEntity(_camera);
return new AdminCameraEuiState(netEnt, name, _timing.CurTick);
}
private EntityUid CreateCamera(EntityUid target, ICommonSession observer)
{
// Spawn a camera entity attached to the target.
var coords = target.ToCoordinates();
var camera = _entityManager.SpawnAttachedTo(CameraProtoId, coords);
// Allow the user to see the entities near the camera.
// This also force sends the camera entity to the user, overriding the visibility flags.
// (The camera entity has its visibility flags set to VisibilityFlags.Admin so that cheat clients can't see it)
_viewSubscriber.AddViewSubscriber(camera, observer);
return camera;
}
}