using Content.IntegrationTests.Tests.Interaction; using Content.Shared.Damage.Components; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Systems; using Content.Shared.Wieldable.Components; using Robust.Shared.Prototypes; namespace Content.IntegrationTests.Tests.Weapons; public sealed class WeaponTests : InteractionTest { protected override string PlayerPrototype => "MobHuman"; // The default test mob only has one hand private static readonly EntProtoId MobHuman = "MobHuman"; private static readonly EntProtoId SniperMosin = "WeaponSniperMosin"; [Test] public async Task GunRequiresWieldTest() { var gunSystem = SEntMan.System(); await AddAtmosphere(); // prevent the Urist from suffocating var urist = await SpawnTarget(MobHuman); var damageComp = Comp(urist); var mosinNet = await PlaceInHands(SniperMosin); var mosinEnt = ToServer(mosinNet); await Pair.RunSeconds(2f); // Guns have a cooldown when picking them up. Assert.That(HasComp(mosinNet), "Looks like you've removed the 'GunRequiresWield' component from the mosin sniper." + "If this was intentional, please update WeaponTests.cs to reflect this change!"); var startAmmo = gunSystem.GetAmmoCount(mosinEnt); var wieldComp = Comp(mosinNet); Assert.That(startAmmo, Is.GreaterThan(0), "Mosin was spawned with no ammo!"); Assert.That(wieldComp.Wielded, Is.False, "Mosin was spawned wielded!"); await AttemptShoot(urist, false); // should fail due to not being wielded var updatedAmmo = gunSystem.GetAmmoCount(mosinEnt); Assert.That(updatedAmmo, Is.EqualTo(startAmmo), "Mosin discharged ammo when the weapon should not have fired!"); Assert.That(damageComp.TotalDamage.Value, Is.EqualTo(0), "Urist took damage when the weapon should not have fired!"); await UseInHand(); Assert.That(wieldComp.Wielded, Is.True, "Mosin failed to wield when interacted with!"); await AttemptShoot(urist); updatedAmmo = gunSystem.GetAmmoCount(mosinEnt); Assert.That(updatedAmmo, Is.EqualTo(startAmmo - 1), "Mosin failed to discharge appropriate amount of ammo!"); Assert.That(damageComp.TotalDamage.Value, Is.GreaterThan(0), "Mosin was fired but urist sustained no damage!"); } }