using Content.Server.GameObjects.Components; using Content.Shared.Interaction; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Computer { [UsedImplicitly] internal sealed class ComputerUIActivatorSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleActivate); } private void HandleActivate(EntityUid uid, BaseComputerUserInterfaceComponent component, ActivateInWorldEvent args) { component.ActivateThunk(args); } } }