using Content.Server.Anomaly.Components;
using Content.Server.DoAfter;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Anomaly;
///
/// This handles the anomaly scanner and it's UI updates.
///
public sealed partial class AnomalySystem
{
private void InitializeScanner()
{
SubscribeLocalEvent(OnScannerUiOpened);
SubscribeLocalEvent(OnScannerAfterInteract);
SubscribeLocalEvent(OnScannerDoAfterFinished);
SubscribeLocalEvent(OnScannerDoAfterCancelled);
SubscribeLocalEvent(OnScannerAnomalyShutdown);
SubscribeLocalEvent(OnScannerAnomalySeverityChanged);
SubscribeLocalEvent(OnScannerAnomalyStabilityChanged);
SubscribeLocalEvent(OnScannerAnomalyHealthChanged);
}
private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
{
foreach (var component in EntityQuery())
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
_ui.TryCloseAll(component.Owner, AnomalyScannerUiKey.Key);
}
}
private void OnScannerAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
{
foreach (var component in EntityQuery())
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(component.Owner, component);
}
}
private void OnScannerAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
{
foreach (var component in EntityQuery())
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(component.Owner, component);
}
}
private void OnScannerAnomalyHealthChanged(ref AnomalyHealthChangedEvent args)
{
foreach (var component in EntityQuery())
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(component.Owner, component);
}
}
private void OnScannerUiOpened(EntityUid uid, AnomalyScannerComponent component, BoundUIOpenedEvent args)
{
UpdateScannerUi(uid, component);
}
private void OnScannerAfterInteract(EntityUid uid, AnomalyScannerComponent component, AfterInteractEvent args)
{
if (component.TokenSource != null)
return;
if (args.Target is not { } target)
return;
if (!HasComp(target))
return;
component.TokenSource = new();
_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.ScanDoAfterDuration, component.TokenSource.Token, target, uid)
{
DistanceThreshold = 2f,
UsedFinishedEvent = new AnomalyScanFinishedEvent(target, args.User),
UsedCancelledEvent = new AnomalyScanCancelledEvent()
});
}
private void OnScannerDoAfterFinished(EntityUid uid, AnomalyScannerComponent component, AnomalyScanFinishedEvent args)
{
component.TokenSource = null;
Audio.PlayPvs(component.CompleteSound, uid);
Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
UpdateScannerWithNewAnomaly(uid, args.Anomaly, component);
if (TryComp(args.User, out var actor))
_ui.TryOpen(uid, AnomalyScannerUiKey.Key, actor.PlayerSession);
}
private void OnScannerDoAfterCancelled(EntityUid uid, AnomalyScannerComponent component, AnomalyScanCancelledEvent args)
{
component.TokenSource = null;
}
public void UpdateScannerUi(EntityUid uid, AnomalyScannerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
TimeSpan? nextPulse = null;
if (TryComp(component.ScannedAnomaly, out var anomalyComponent))
nextPulse = anomalyComponent.NextPulseTime;
var state = new AnomalyScannerUserInterfaceState(GetScannerMessage(component), nextPulse);
_ui.TrySetUiState(uid, AnomalyScannerUiKey.Key, state);
}
public void UpdateScannerWithNewAnomaly(EntityUid scanner, EntityUid anomaly, AnomalyScannerComponent? scannerComp = null, AnomalyComponent? anomalyComp = null)
{
if (!Resolve(scanner, ref scannerComp) || !Resolve(anomaly, ref anomalyComp))
return;
scannerComp.ScannedAnomaly = anomaly;
UpdateScannerUi(scanner, scannerComp);
}
public FormattedMessage GetScannerMessage(AnomalyScannerComponent component)
{
var msg = new FormattedMessage();
if (component.ScannedAnomaly is not { } anomaly || !TryComp(anomaly, out var anomalyComp))
{
msg.AddMarkup(Loc.GetString("anomaly-scanner-no-anomaly"));
return msg;
}
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkup(stateLoc);
msg.PushNewline();
var points = GetAnomalyPointValue(anomaly, anomalyComp) / 10 * 10; //round to tens place
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", points)));
msg.PushNewline();
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-readout"));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
//The timer at the end here is actually added in the ui itself.
return msg;
}
}