using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.ContextMenu.UI;
using Content.Client.Examine;
using Content.Client.Popups;
using Content.Client.Verbs.UI;
using Content.Client.Viewport;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.Verbs
{
[UsedImplicitly]
public sealed class VerbSystem : SharedVerbSystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ExamineSystem _examineSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
///
/// When a user right clicks somewhere, how large is the box we use to get entities for the context menu?
///
public const float EntityMenuLookupSize = 0.25f;
public EntityMenuPresenter EntityMenu = default!;
public VerbMenuPresenter VerbMenu = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
///
/// These flags determine what entities the user can see on the context menu.
///
public MenuVisibility Visibility;
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeNetworkEvent(Reset);
SubscribeNetworkEvent(HandleVerbResponse);
EntityMenu = new(this);
VerbMenu = new(this);
}
public void Reset(RoundRestartCleanupEvent ev)
{
CloseAllMenus();
}
public override void Shutdown()
{
base.Shutdown();
EntityMenu?.Dispose();
VerbMenu?.Dispose();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
EntityMenu?.Update();
}
public void CloseAllMenus()
{
EntityMenu.Close();
VerbMenu.Close();
}
///
/// Get all of the entities in an area for displaying on the context menu.
///
public bool TryGetEntityMenuEntities(MapCoordinates targetPos, [NotNullWhen(true)] out List? result)
{
result = null;
if (_stateManager.CurrentState is not GameScreenBase gameScreenBase)
return false;
var player = _playerManager.LocalPlayer?.ControlledEntity;
if (player == null)
return false;
// If FOV drawing is disabled, we will modify the visibility option to ignore visiblity checks.
var visibility = _eyeManager.CurrentEye.DrawFov
? Visibility
: Visibility | MenuVisibility.NoFov;
// Do we have to do FoV checks?
if ((visibility & MenuVisibility.NoFov) == 0)
{
var entitiesUnderMouse = gameScreenBase.GetEntitiesUnderPosition(targetPos);
bool Predicate(EntityUid e) => e == player || entitiesUnderMouse.Contains(e);
if (!_examineSystem.CanExamine(player.Value, targetPos, Predicate))
return false;
}
// Get entities
var entities = _entityLookup.GetEntitiesInRange(targetPos.MapId, targetPos.Position, EntityMenuLookupSize)
.ToList();
if (entities.Count == 0)
return false;
if (visibility == MenuVisibility.All)
{
result = entities;
return true;
}
// remove any entities in containers
if ((visibility & MenuVisibility.InContainer) == 0)
{
foreach (var entity in entities.ToList())
{
if (!ContainerSystem.IsInSameOrTransparentContainer(player.Value, entity))
entities.Remove(entity);
}
}
// remove any invisible entities
if ((visibility & MenuVisibility.Invisible) == 0)
{
foreach (var entity in entities.ToList())
{
if (!EntityManager.TryGetComponent(entity, out ISpriteComponent? spriteComponent) ||
!spriteComponent.Visible)
{
entities.Remove(entity);
continue;
}
if (_tagSystem.HasTag(entity, "HideContextMenu"))
entities.Remove(entity);
}
}
// Remove any entities that do not have LOS
if ((visibility & MenuVisibility.NoFov) == 0)
{
var playerPos = EntityManager.GetComponent(player.Value).MapPosition;
foreach (var entity in entities.ToList())
{
if (!ExamineSystemShared.InRangeUnOccluded(
playerPos,
EntityManager.GetComponent(entity).MapPosition,
ExamineSystemShared.ExamineRange,
null))
{
entities.Remove(entity);
}
}
}
if (entities.Count == 0)
return false;
result = entities;
return true;
}
///
/// Asks the server to send back a list of server-side verbs, for the given verb type.
///
public SortedSet GetVerbs(EntityUid target, EntityUid user, Type type, bool force = false)
{
return GetVerbs(target, user, new List() { type }, force);
}
///
/// Ask the server to send back a list of server-side verbs, and for now return an incomplete list of verbs
/// (only those defined locally).
///
public SortedSet GetVerbs(EntityUid target, EntityUid user, List verbTypes,
bool force = false)
{
if (!target.IsClientSide())
{
RaiseNetworkEvent(new RequestServerVerbsEvent(target, verbTypes, adminRequest: force));
}
return GetLocalVerbs(target, user, verbTypes, force);
}
///
/// Execute actions associated with the given verb.
///
///
/// Unless this is a client-exclusive verb, this will also tell the server to run the same verb.
///
public void ExecuteVerb(EntityUid target, Verb verb)
{
var user = _playerManager.LocalPlayer?.ControlledEntity;
if (user == null)
return;
// is this verb actually valid?
if (verb.Disabled)
{
// maybe send an informative pop-up message.
if (!string.IsNullOrWhiteSpace(verb.Message))
_popupSystem.PopupEntity(verb.Message, user.Value);
return;
}
if (verb.ClientExclusive)
// is this a client exclusive (gui) verb?
ExecuteVerb(verb, user.Value, target);
else
EntityManager.RaisePredictiveEvent(new ExecuteVerbEvent(target, verb));
}
public override void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
{
// invoke any relevant actions
verb.Act?.Invoke();
// Maybe raise a local event
if (verb.ExecutionEventArgs != null)
{
if (verb.EventTarget.IsValid())
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
else
RaiseLocalEvent(verb.ExecutionEventArgs);
}
}
private void HandleVerbResponse(VerbsResponseEvent msg)
{
if (!VerbMenu.RootMenu.Visible || VerbMenu.CurrentTarget != msg.Entity)
return;
VerbMenu.AddServerVerbs(msg.Verbs);
}
}
[Flags]
public enum MenuVisibility
{
// What entities can a user see on the entity menu?
Default = 0, // They can only see entities in FoV.
NoFov = 1 << 0, // They ignore FoV restrictions
InContainer = 1 << 1, // They can see through containers.
Invisible = 1 << 2, // They can see entities without sprites and the "HideContextMenu" tag is ignored.
All = NoFov | InContainer | Invisible
}
}