using Content.Server.Clothing.Components; using Content.Server.Station.Systems; using Content.Shared.Roles; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.Clothing { /// /// Assigns a loadout to an entity based on the startingGear prototype /// public sealed class LoadoutSystem : EntitySystem { [Dependency] private readonly StationSpawningSystem _station = default!; [Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] private readonly IRobustRandom _random = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStartup); } private void OnStartup(EntityUid uid, LoadoutComponent component, ComponentStartup args) { if (component.Prototypes == null) return; var proto = _protoMan.Index(_random.Pick(component.Prototypes)); _station.EquipStartingGear(uid, proto, null); } } }