using System.Linq; using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Construction; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Shared.Chemistry; using Content.Shared.Placeable; using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Systems; namespace Content.Server.Chemistry.EntitySystems; public sealed class SolutionHeaterSystem : EntitySystem { [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!; [Dependency] private readonly PowerReceiverSystem _powerReceiver = default!; [Dependency] private readonly SolutionContainerSystem _solution = default!; /// public override void Initialize() { SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnRefreshParts); SubscribeLocalEvent(OnUpgradeExamine); SubscribeLocalEvent(OnStartCollide); SubscribeLocalEvent(OnEndCollide); } private void TurnOn(EntityUid uid) { _appearance.SetData(uid, SolutionHeaterVisuals.IsOn, true); EnsureComp(uid); } public bool TryTurnOn(EntityUid uid, SolutionHeaterComponent component) { if (component.PlacedEntities.Count <= 0 || !_powerReceiver.IsPowered(uid)) return false; TurnOn(uid); return true; } public void TurnOff(EntityUid uid) { _appearance.SetData(uid, SolutionHeaterVisuals.IsOn, false); RemComp(uid); } private void OnPowerChanged(EntityUid uid, SolutionHeaterComponent component, ref PowerChangedEvent args) { if (args.Powered && component.PlacedEntities.Count > 0) { TurnOn(uid); } else { TurnOff(uid); } } private void OnRefreshParts(EntityUid uid, SolutionHeaterComponent component, RefreshPartsEvent args) { var heatRating = args.PartRatings[component.MachinePartHeatMultiplier] - 1; component.HeatPerSecond = component.BaseHeatPerSecond * MathF.Pow(component.PartRatingHeatMultiplier, heatRating); } private void OnUpgradeExamine(EntityUid uid, SolutionHeaterComponent component, UpgradeExamineEvent args) { args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatPerSecond / component.BaseHeatPerSecond); } private void OnStartCollide(EntityUid uid, SolutionHeaterComponent component, ref StartCollideEvent args) { if (component.Whitelist is not null && !component.Whitelist.IsValid(args.OtherEntity)) return; // Disallow sleeping so we can detect when entity is removed from the heater. _physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, false); component.PlacedEntities.Add(args.OtherEntity); TryTurnOn(uid, component); if (component.PlacedEntities.Count >= component.MaxEntities) _placeableSurface.SetPlaceable(uid, false); } private void OnEndCollide(EntityUid uid, SolutionHeaterComponent component, ref EndCollideEvent args) { // Re-allow sleeping. _physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, true); component.PlacedEntities.Remove(args.OtherEntity); if (component.PlacedEntities.Count == 0) // Last entity was removed TurnOff(uid); _placeableSurface.SetPlaceable(uid, true); } public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out _, out _, out var heater)) { foreach (var heatingEntity in heater.PlacedEntities.Take((int) heater.MaxEntities)) { if (!TryComp(heatingEntity, out var solution)) continue; var energy = heater.HeatPerSecond * frameTime; foreach (var s in solution.Solutions.Values) { _solution.AddThermalEnergy(heatingEntity, s, energy); } } } } }