using System;
using Content.Shared.GameObjects.Components.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Shared.Audio
{
public static class AudioHelpers{
///
/// Returns a random pitch.
///
public static AudioParams WithVariation(float amplitude)
{
var scale = (float)(IoCManager.Resolve().NextGaussian(1, amplitude));
return AudioParams.Default.WithPitchScale(scale);
}
}
}