using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.Audio; namespace Content.Shared.Weapons.Ranged; /// /// Wrapper around a magazine (handled via ItemSlot). Passes all AmmoProvider logic onto it. /// [RegisterComponent, Virtual] [Access(typeof(SharedGunSystem))] public partial class MagazineAmmoProviderComponent : AmmoProviderComponent { [ViewVariables(VVAccess.ReadWrite), DataField("soundAutoEject")] public SoundSpecifier? SoundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg"); /// /// Should the magazine automatically eject when empty. /// [ViewVariables(VVAccess.ReadWrite), DataField("autoEject")] public bool AutoEject = false; }