using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio;
namespace Content.Shared.Weapons.Ranged.Components;
///
/// Chamber + mags in one package. If you need just magazine then use
///
[RegisterComponent, AutoGenerateComponentState]
[Access(typeof(SharedGunSystem))]
public sealed partial class ChamberMagazineAmmoProviderComponent : MagazineAmmoProviderComponent
{
///
/// If the gun has a bolt and whether that bolt is closed. Firing is impossible
///
[ViewVariables(VVAccess.ReadWrite), DataField("boltClosed"), AutoNetworkedField]
public bool? BoltClosed = false;
///
/// Does the gun automatically open and close the bolt upon shooting.
///
[ViewVariables(VVAccess.ReadWrite), DataField("autoCycle"), AutoNetworkedField]
public bool AutoCycle = true;
///
/// Can the gun be racked, which opens and then instantly closes the bolt to cycle a round.
///
[ViewVariables(VVAccess.ReadWrite), DataField("canRack"), AutoNetworkedField]
public bool CanRack = true;
[ViewVariables(VVAccess.ReadWrite), DataField("soundBoltClosed"), AutoNetworkedField]
public SoundSpecifier? BoltClosedSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundBoltOpened"), AutoNetworkedField]
public SoundSpecifier? BoltOpenedSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundRack"), AutoNetworkedField]
public SoundSpecifier? RackSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/ltrifle_cock.ogg");
}