using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee.Events; /// /// Raised when a light attack is made. /// [Serializable, NetSerializable] public sealed class LightAttackEvent : AttackEvent { public readonly NetEntity? Target; public readonly NetEntity Weapon; public LightAttackEvent(NetEntity? target, NetEntity weapon, NetCoordinates coordinates) : base(coordinates) { Target = target; Weapon = weapon; } }