using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Melee.Events;
///
/// Raised on the client when it attempts a heavy attack.
///
[Serializable, NetSerializable]
public sealed class HeavyAttackEvent : AttackEvent
{
public readonly NetEntity Weapon;
///
/// As what the client swung at will not match server we'll have them tell us what they hit so we can verify.
///
public List Entities;
public HeavyAttackEvent(NetEntity weapon, List entities, NetCoordinates coordinates) : base(coordinates)
{
Weapon = weapon;
Entities = entities;
}
}