using Content.Shared.Radiation.Systems; namespace Content.Shared.Radiation.Components; /// /// Create circle pulse animation of radiation around object. /// Drawn on client after creation only once per component lifetime. /// [RegisterComponent] [Access(typeof(RadiationPulseSystem))] public sealed partial class RadiationPulseComponent : Component { /// /// Timestamp when component was assigned to this entity. /// public TimeSpan StartTime; /// /// How long will animation play in seconds. /// Can be overridden by . /// public float VisualDuration = 2f; /// /// The range of animation. /// Can be overridden by . /// public float VisualRange = 5f; }