using Content.Shared.Clothing.Components; using Content.Shared.Gravity; using Content.Shared.Inventory; namespace Content.Shared.Clothing.EntitySystems; public sealed class AntiGravityClothingSystem : EntitySystem { /// public override void Initialize() { SubscribeLocalEvent>(OnIsWeightless); } private void OnIsWeightless(Entity ent, ref InventoryRelayedEvent args) { if (args.Args.Handled) return; args.Args.Handled = true; args.Args.IsWeightless = true; } }