using Content.Shared.Body.Systems; using Robust.Shared.Containers; using Robust.Shared.GameStates; namespace Content.Shared.Body.Organ; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedBodySystem))] public sealed partial class OrganComponent : Component { /// /// Relevant body this organ is attached to. /// [DataField, AutoNetworkedField] public EntityUid? Body; }