using Content.Shared.Random;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.VariationPass.Components;
///
/// This is used for spawning entities randomly dotted around the station in a variation pass.
///
[RegisterComponent]
public sealed partial class EntitySpawnVariationPassComponent : Component
{
///
/// Number of tiles before we spawn one entity on average.
///
[DataField]
public float TilesPerEntityAverage = 50f;
[DataField]
public float TilesPerEntityStdDev = 7f;
///
/// Spawn entries for each chosen location.
///
[DataField(required: true)]
public List Entities = default!;
}