using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.NodeContainer; using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.Nodes; using Content.Shared.Atmos.Piping; using Content.Shared.Interaction; using JetBrains.Annotations; namespace Content.Server.Atmos.Piping.Unary.EntitySystems { [UsedImplicitly] public sealed class GasOutletInjectorSystem : EntitySystem { [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly NodeContainerSystem _nodeContainer = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnOutletInjectorUpdated); SubscribeLocalEvent(OnActivate); SubscribeLocalEvent(OnMapInit); } private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args) { UpdateAppearance(uid, component); } private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args) { if (args.Handled || !args.Complex) return; component.Enabled = !component.Enabled; UpdateAppearance(uid, component); args.Handled = true; } public void UpdateAppearance(EntityUid uid, GasOutletInjectorComponent component, AppearanceComponent? appearance = null) { if (!Resolve(uid, ref appearance, false)) return; _appearance.SetData(uid, OutletInjectorVisuals.Enabled, component.Enabled, appearance); } private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, ref AtmosDeviceUpdateEvent args) { if (!injector.Enabled) return; if (!_nodeContainer.TryGetNode(uid, injector.InletName, out PipeNode? inlet)) return; var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map, true, true); if (environment == null) return; if (inlet.Air.Temperature < 0) return; if (environment.Pressure > injector.MaxPressure) return; var timeDelta = args.dt; // TODO adjust ratio so that environment does not go above MaxPressure? var ratio = MathF.Min(1f, timeDelta * injector.TransferRate * _atmosphereSystem.PumpSpeedup() / inlet.Air.Volume); var removed = inlet.Air.RemoveRatio(ratio); _atmosphereSystem.Merge(environment, removed); } } }