using Content.Server.Anomaly.Effects; namespace Content.Server.Anomaly.Components; /// /// Shuffle Particle types in some situations /// [RegisterComponent, Access(typeof(ShuffleParticlesAnomalySystem))] public sealed partial class ShuffleParticlesAnomalyComponent : Component { /// /// Prob() chance to randomize particle types after Anomaly pulation /// [DataField] public bool ShuffleOnPulse = false; /// /// Prob() chance to randomize particle types after APE or CHIMP projectile /// [DataField] public bool ShuffleOnParticleHit = false; /// /// Chance to random particles /// [DataField] public float Prob = 0.5f; }