using Content.Client.Chemistry.UI;
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Chemistry;
using Content.Server.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
namespace Content.IntegrationTests.Tests.Chemistry;
public sealed class DispenserTest : InteractionTest
{
///
/// Basic test that checks that a beaker can be inserted and ejected from a dispenser.
///
[Test]
public async Task InsertEjectBuiTest()
{
await SpawnTarget("ChemDispenser");
ToggleNeedPower();
// Insert beaker
await InteractUsing("Beaker");
Assert.That(Hands.ActiveHandEntity, Is.Null);
// Open BUI
await Interact();
// Eject beaker via BUI.
var ev = new ItemSlotButtonPressedEvent(SharedReagentDispenser.OutputSlotName);
await SendBui(ReagentDispenserUiKey.Key, ev);
// Beaker is back in the player's hands
Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
AssertPrototype("Beaker", SEntMan.GetNetEntity(Hands.ActiveHandEntity));
// Re-insert the beaker
await Interact();
Assert.That(Hands.ActiveHandEntity, Is.Null);
// Re-eject using the button directly instead of sending a BUI event. This test is really just a test of the
// bui/window helper methods.
await ClickControl(nameof(ReagentDispenserWindow.EjectButton));
await RunTicks(5);
Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
AssertPrototype("Beaker", SEntMan.GetNetEntity(Hands.ActiveHandEntity));
}
}