using Content.Server.GameObjects.Components.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using System; using System.Collections.Generic; using System.Text; namespace Content.Server.GameObjects.EntitySystems { public class GasAnalyzerSystem : EntitySystem { public override void Update(float frameTime) { foreach (var analyzer in ComponentManager.EntityQuery()) { analyzer.Update(frameTime); } } } }