#nullable enable using Content.Shared.GameObjects.Components.Morgue; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Storage { public sealed class CrematoriumVisualizer : AppearanceVisualizer { private string _stateOpen = ""; private string _stateClosed = ""; private string _lightContents = ""; private string _lightBurning = ""; public override void LoadData(YamlMappingNode node) { base.LoadData(node); if (node.TryGetNode("state_open", out var child)) { _stateOpen = child.AsString(); } if (node.TryGetNode("state_closed", out child)) { _stateClosed = child.AsString(); } if (node.TryGetNode("light_contents", out child)) { _lightContents = child.AsString(); } if (node.TryGetNode("light_burning", out child)) { _lightBurning = child.AsString(); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return; sprite.LayerSetState( CrematoriumVisualLayers.Base, component.GetData(MorgueVisuals.Open) ? _stateOpen : _stateClosed ); var lightState = ""; if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents; if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning; if (!string.IsNullOrEmpty(lightState)) { sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState); sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true); } else { sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false); } } } public enum CrematoriumVisualLayers { Base, Light, } }