using Content.Server.Power.NodeGroups; using Robust.Shared.GameObjects; namespace Content.Server.Power.Components { /// /// Connects the loading side of a to a non-APC power network. /// [RegisterComponent] public class BatteryChargerComponent : BasePowerNetComponent { public override string Name => "BatteryCharger"; protected override void AddSelfToNet(IPowerNet net) { net.AddCharger(this); } protected override void RemoveSelfFromNet(IPowerNet net) { net.RemoveCharger(this); } } }