using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Utility; namespace Content.Server.Examine { [UsedImplicitly] public class ExamineSystem : ExamineSystemShared { private static readonly FormattedMessage _entityNotFoundMessage; static ExamineSystem() { _entityNotFoundMessage = new FormattedMessage(); _entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist")); } public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(ExamineInfoRequest); IoCManager.InjectDependencies(this); } private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs) { var player = (IPlayerSession) eventArgs.SenderSession; var session = eventArgs.SenderSession; var channel = player.ConnectedClient; if (session.AttachedEntity is not {Valid: true} playerEnt || !EntityManager.EntityExists(request.EntityUid) || !CanExamine(playerEnt, request.EntityUid)) { RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage( request.EntityUid, _entityNotFoundMessage), channel); return; } var text = GetExamineText(request.EntityUid, player.AttachedEntity); RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(request.EntityUid, text), channel); } } }