using Content.Client.Power.APC.UI; using Content.Shared.APC; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.UserInterface; namespace Content.Client.Power.APC { [UsedImplicitly] public sealed class ApcBoundUserInterface : BoundUserInterface { [ViewVariables] private ApcMenu? _menu; public ApcBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = this.CreateWindow(); _menu.OnBreaker += BreakerPressed; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); var castState = (ApcBoundInterfaceState) state; _menu?.UpdateState(castState); } public void BreakerPressed() { SendMessage(new ApcToggleMainBreakerMessage()); } } }