using Content.Shared.Alert; using Content.Shared.Damage; using Content.Shared.FixedPoint; using Content.Shared.MobState.Components; using Content.Shared.MobState.State; namespace Content.Server.MobState.States { public sealed class NormalMobState : SharedNormalMobState { public override void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager) { base.UpdateState(entity, threshold, entityManager); if (!entityManager.TryGetComponent(entity, out DamageableComponent? damageable)) { return; } if (!entityManager.TryGetComponent(entity, out MobStateComponent? stateComponent)) { return; } short modifier = 0; if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold) && damageable.TotalDamage != 0) { modifier = (short)(damageable.TotalDamage / (earliestThreshold / 5) + 1); } EntitySystem.Get().ShowAlert(entity, AlertType.HumanHealth, modifier); } } }