using JetBrains.Annotations;
using Content.Shared.Disease;
using Content.Server.Medical;
namespace Content.Server.Disease.Effects
{
///
/// Forces you to vomit.
///
[UsedImplicitly]
public sealed class DiseaseVomit : DiseaseEffect
{
/// How many units of thirst to add each time we vomit
[DataField("thirstAmount")]
public float ThirstAmount = -40f;
/// How many units of hunger to add each time we vomit
[DataField("hungerAmount")]
public float HungerAmount = -40f;
public override void Effect(DiseaseEffectArgs args)
{
var vomitSys = args.EntityManager.EntitySysManager.GetEntitySystem();
vomitSys.Vomit(args.DiseasedEntity, ThirstAmount, HungerAmount);
}
}
}