namespace Content.Server.Disease.Components { /// /// Value added to clothing to give its wearer /// protection against infection from diseases /// [RegisterComponent] public sealed class DiseaseProtectionComponent : Component { /// /// Float value between 0 and 1, will be subtracted /// from the infection chance (which is base 0.7) /// Reference guide is a full biosuit w/gloves & mask /// should add up to exactly 0.7 /// [DataField("protection")] public float Protection = 0.1f; /// /// Is the component currently being worn and affecting someone's disease /// resistance? Making the unequip check not totally CBT /// public bool IsActive = false; } }