using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Chemistry.ReagentEffects
{
///
/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
/// and to update it's thirst values.
///
public sealed class SatiateThirst : ReagentEffect
{
/// How much thirst is satiated each metabolism tick. Not currently tied to
/// rate or anything.
[DataField("factor")]
public float HydrationFactor { get; set; } = 3.0f;
/// Satiate thirst if a ThirstComponent can be found
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
EntitySystem.Get().UpdateThirst(thirst, HydrationFactor);
}
}
}