using Content.Server.Nutrition.Components; using Content.Shared.Chemistry.Reagent; using Content.Server.Nutrition.EntitySystems; namespace Content.Server.Chemistry.ReagentEffects { /// /// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target, /// and to update it's thirst values. /// public sealed class SatiateThirst : ReagentEffect { /// How much thirst is satiated each metabolism tick. Not currently tied to /// rate or anything. [DataField("factor")] public float HydrationFactor { get; set; } = 3.0f; /// Satiate thirst if a ThirstComponent can be found public override void Effect(ReagentEffectArgs args) { if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst)) EntitySystem.Get().UpdateThirst(thirst, HydrationFactor); } } }