using Content.Server.Nutrition.Components; using Content.Shared.Chemistry.Reagent; namespace Content.Server.Chemistry.ReagentEffects { /// /// Attempts to find a HungerComponent on the target, /// and to update it's hunger values. /// public sealed class SatiateHunger : ReagentEffect { /// /// How much hunger is satiated when 1u of the reagent is metabolized /// [DataField("factor")] public float NutritionFactor { get; set; } = 3.0f; //Remove reagent at set rate, satiate hunger if a HungerComponent can be found public override void Effect(ReagentEffectArgs args) { if (args.EntityManager.TryGetComponent(args.SolutionEntity, out HungerComponent? hunger)) hunger.UpdateFood(NutritionFactor * (float) args.Quantity); } } }