using Content.Server.Atmos.EntitySystems; using Content.Shared.Chemistry.Reagent; using Content.Shared.Database; namespace Content.Server.Chemistry.ReagentEffects; /// /// Ignites a mob. /// public sealed class Ignite : ReagentEffect { public override bool ShouldLog => true; public override LogImpact LogImpact => LogImpact.Medium; public override void Effect(ReagentEffectArgs args) { var flamSys = EntitySystem.Get(); flamSys.Ignite(args.SolutionEntity); } }