using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
namespace Content.Server.Chemistry.ReagentEffects;
///
/// Ignites a mob.
///
public sealed class Ignite : ReagentEffect
{
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.Medium;
public override void Effect(ReagentEffectArgs args)
{
var flamSys = EntitySystem.Get();
flamSys.Ignite(args.SolutionEntity);
}
}