using Content.Server.Arcade.Components; using Content.Server.Power.Components; namespace Content.Server.Arcade; public sealed partial class ArcadeSystem { private void InitializeSpaceVillain() { SubscribeLocalEvent(OnSVillainPower); } private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, PowerChangedEvent args) { component.OnPowerStateChanged(args); } }