using Content.Server.AI.Components; using Content.Server.AI.Utils; using Content.Shared.Body.Components; using JetBrains.Annotations; namespace Content.Server.AI.WorldState.States.Mobs { [UsedImplicitly] public sealed class NearbyBodiesState : CachedStateData> { public override string Name => "NearbyBodies"; protected override List GetTrueValue() { var result = new List(); var entMan = IoCManager.Resolve(); if (!entMan.TryGetComponent(Owner, out AiControllerComponent? controller)) { return result; } foreach (var entity in Visibility.GetEntitiesInRange(entMan.GetComponent(Owner).Coordinates, typeof(SharedBodyComponent), controller.VisionRadius)) { if (entity == Owner) continue; result.Add(entity); } return result; } } }