using Content.Shared.Hands.EntitySystems; using JetBrains.Annotations; namespace Content.Server.AI.WorldState.States.Hands { [UsedImplicitly] public sealed class AnyFreeHandState : StateData { public override string Name => "AnyFreeHand"; public override bool GetValue() { return IoCManager.Resolve().GetEntitySystem().TryGetEmptyHand(Owner, out _); } } }