using Content.Shared.Inventory; using JetBrains.Annotations; namespace Content.Server.AI.WorldState.States.Clothing { [UsedImplicitly] public sealed class EquippedClothingState : StateData> { public override string Name => "EquippedClothing"; public override Dictionary GetValue() { var result = new Dictionary(); var invSystem = EntitySystem.Get(); if (!invSystem.TryGetSlots(Owner, out var slotDefinitions)) { return result; } foreach (var slot in slotDefinitions) { if (!invSystem.HasSlot(Owner, slot.Name)) continue; if (invSystem.TryGetSlotEntity(Owner, slot.Name, out var entityUid)) { result.Add(slot.Name, entityUid.Value); } } return result; } } }