using System.Text; using Content.Server.Database; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Administration.Commands; [AdminCommand(AdminFlags.Ban)] public sealed class RoleUnbanCommand : IConsoleCommand { public string Command => "roleunban"; public string Description => Loc.GetString("cmd-roleunban-desc"); public string Help => Loc.GetString("cmd-roleunban-help"); public async void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; var dbMan = IoCManager.Resolve(); if (args.Length != 1) { shell.WriteLine(Help); return; } if (!int.TryParse(args[0], out var banId)) { shell.WriteLine($"Unable to parse {args[0]} as a ban id integer.\n{Help}"); return; } var ban = await dbMan.GetServerRoleBanAsync(banId); if (ban == null) { shell.WriteLine($"No ban found with id {banId}"); return; } if (ban.Unban != null) { var response = new StringBuilder("This ban has already been pardoned"); if (ban.Unban.UnbanningAdmin != null) { response.Append($" by {ban.Unban.UnbanningAdmin.Value}"); } response.Append($" in {ban.Unban.UnbanTime}."); shell.WriteLine(response.ToString()); return; } await dbMan.AddServerRoleUnbanAsync(new ServerRoleUnbanDef(banId, player?.UserId, DateTimeOffset.Now)); shell.WriteLine($"Pardoned ban with id {banId}"); } public CompletionResult GetCompletion(IConsoleShell shell, string[] args) { // Can't think of good way to do hint options for this return args.Length switch { 1 => CompletionResult.FromHint(Loc.GetString("cmd-roleunban-hint-1")), _ => CompletionResult.Empty }; } }