using System; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; namespace Content.Shared.GameObjects.Verbs { /// /// A verb is an action in the right click menu of an entity. /// /// /// To add a verb to an entity, define it as a nested class inside the owning component, /// and mark it with /// [UsedImplicitly] public abstract class Verb : VerbBase { /// /// Gets the visible verb data for the user. /// /// /// Implementations should write into to return their data. /// /// The entity of the user opening this menu. /// The component instance for which this verb is being loaded. /// The data that must be filled into. protected abstract void GetData(IEntity user, IComponent component, VerbData data); /// /// Invoked when this verb is activated from the right click menu. /// /// The entity of the user opening this menu. /// The component instance for which this verb is being loaded. public abstract void Activate(IEntity user, IComponent component); public VerbData GetData(IEntity user, IComponent component) { var data = new VerbData(); GetData(user, component, data); return data; } } /// /// /// Sub class of that works on a specific type of component, /// to reduce casting boiler plate for implementations. /// /// The type of component that this verb will run on. public abstract class Verb : Verb where T : IComponent { /// /// Gets the visible verb data for the user. /// /// /// Implementations should write into to return their data. /// /// The entity of the user opening this menu. /// The component instance for which this verb is being loaded. /// The data that must be filled into. protected abstract void GetData(IEntity user, T component, VerbData data); /// /// Invoked when this verb is activated from the right click menu. /// /// The entity of the user opening this menu. /// The component instance for which this verb is being loaded. protected abstract void Activate(IEntity user, T component); protected sealed override void GetData(IEntity user, IComponent component, VerbData data) { GetData(user, (T) component, data); } /// public sealed override void Activate(IEntity user, IComponent component) { Activate(user, (T) component); } } /// /// This attribute should be used on implementations nested inside component classes, /// so that they're automatically detected. /// [AttributeUsage(AttributeTargets.Class, Inherited = false)] [MeansImplicitUse] public sealed class VerbAttribute : Attribute { } }