using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Observer; using Content.Server.Interfaces.GameTicking; using Content.Server.Players; using Content.Shared.Damage; using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Mobs; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Observer { public class Ghost : IClientCommand { public string Command => "ghost"; public string Description => "Give up on life and become a ghost."; public string Help => "ghost"; public bool CanReturn { get; set; } = true; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { shell.SendText((IPlayerSession) null, "Nah"); return; } var mind = player.ContentData().Mind; if (mind == null) { shell.SendText(player, "You can't ghost here!"); return; } var canReturn = player.AttachedEntity != null && CanReturn; var name = player.AttachedEntity?.Name ?? player.Name; if (player.AttachedEntity != null && player.AttachedEntity.HasComponent()) return; if (mind.VisitingEntity != null) { mind.UnVisit(); mind.VisitingEntity.Delete(); } var position = player.AttachedEntity?.Transform.Coordinates ?? IoCManager.Resolve().GetObserverSpawnPoint(); if (canReturn && player.AttachedEntity.TryGetComponent(out IDamageableComponent damageable)) { switch (damageable.CurrentDamageState) { case DamageState.Dead: canReturn = true; break; case DamageState.Critical: canReturn = true; damageable.ChangeDamage(DamageType.Asphyxiation, 100, true, null); //todo: what if they dont breathe lol break; default: canReturn = false; break; } } var entityManager = IoCManager.Resolve(); var ghost = entityManager.SpawnEntity("MobObserver", position); ghost.Name = mind.CharacterName; var ghostComponent = ghost.GetComponent(); ghostComponent.CanReturnToBody = canReturn; if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayComponent)) { overlayComponent?.RemoveOverlay(SharedOverlayID.CircleMaskOverlay); } if (canReturn) mind.Visit(ghost); else mind.TransferTo(ghost); } } }