using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Roles; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.Jobs { // Used by clown job def. [UsedImplicitly] public sealed class ClownSpecial : JobSpecial { public override void AfterEquip(IEntity mob) { base.AfterEquip(mob); mob.AddComponent(); } } }