using System.Collections.Generic; using Content.Shared.Preferences; using Robust.Server.Interfaces.Player; namespace Content.Server.GameTicking { /// /// A round-start setup preset, such as which antagonists to spawn. /// public abstract class GamePreset { public abstract bool Start(IReadOnlyList readyPlayers, bool force = false); public virtual string ModeTitle => "Sandbox"; public virtual string Description => "Secret!"; public virtual bool DisallowLateJoin => false; public Dictionary readyProfiles; } }