using Content.Server.Body.Surgery; using Content.Server.GameObjects.Components.Body; namespace Content.Server.Body { /// /// Making a class inherit from this interface allows you to do many things with /// it in the class. /// This includes passing it as an argument to a /// delegate, as to later typecast /// it back to the original class type. /// Every BodyPart also needs an to be /// its parent (i.e. the holds many /// , each of which have an upward reference to it). /// public interface IBodyPartContainer { } }