using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Server.Atmos { public class TemperatureExposeEvent : EntitySystemMessage { public MapIndices Indices { get; } public GridId Grid { get; } public GasMixture Air { get; } public float Temperature { get; } public float Volume { get; } public TemperatureExposeEvent(MapIndices indices, GridId gridId, GasMixture air, float temperature, float volume) { Indices = indices; Grid = gridId; Air = air; Temperature = temperature; Volume = volume; } } }