/// /// Irradiate all objects in range. /// [RegisterComponent] public sealed class RadiationSourceComponent : Component { /// /// How many rads per second receive irradiated object. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("radsPerSecond")] public float RadsPerSecond = 1; /// /// Radius of radiation source. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("range")] public float Range = 5f; }