///
/// Irradiate all objects in range.
///
[RegisterComponent]
public sealed class RadiationSourceComponent : Component
{
///
/// How many rads per second receive irradiated object.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("radsPerSecond")]
public float RadsPerSecond = 1;
///
/// Radius of radiation source.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("range")]
public float Range = 5f;
}