using System; using Lidgren.Network; using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared.Administration; [NetSerializable] [Serializable] public class GamePrototypeLoadMessage : NetMessage { public override MsgGroups MsgGroup => MsgGroups.String; public string PrototypeData { get; set; } = string.Empty; public override void ReadFromBuffer(NetIncomingMessage buffer) { PrototypeData = buffer.ReadString(); } public override void WriteToBuffer(NetOutgoingMessage buffer) { buffer.Write(PrototypeData); } }