using System.Collections.Generic; using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable.Tools; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { /// /// Despite the name, it's only really used for the welder logic in tools. Go figure. /// public class ToolSystem : EntitySystem { private readonly HashSet _activeWelders = new HashSet(); public override void Update(float frameTime) { foreach (var tool in _activeWelders) ; } } }