using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
///
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
///
public class ToolSystem : EntitySystem
{
private readonly HashSet _activeWelders = new HashSet();
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders) ;
}
}
}